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Question by MNNoxMortem · Sep 11, 2016 at 04:57 PM · renderingmemorymemory management

Out-Of-Core Rendering with Unity Personal

Is it possible to implement out-of-core rendering with Unity 5 personal, therefore without source code access and modifications, to render and process scenes larger than the available memory.

Any ideas, possible obstacles and/or links to literature are very welcome!

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