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Question by traveler · Nov 30, 2014 at 07:35 PM · datastore

Is there a tutorial for Unity 4.6 that shows how to print data from a text field when a button is clicked.

I'm working on an educational application that requires a word and definition be saved to a database, but I can't get past the part where I save the word and definition data entry when a button is pressed. I'm using Unity 4.6 and C#. Any advice is appreciated. I can't find a coherent tutorial on this anywhere.

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Answer by jenci1990 · Dec 01, 2014 at 02:32 PM

This is the script:

 using UnityEngine;
 using UnityEngine.UI; // Import the UI System
 using System.Collections;
 
 public class Test : MonoBehaviour {
     public InputField myInputField; // Attach in inspector
     public ArrayList myDataBase = new ArrayList();
 
 
     // The Function what you call from click (MUST BE PUBLIC)
     public void PressButton () {
         if (myInputField.text.Length > 0) {
             myDataBase.Add(myInputField.text);
             Debug.Log(myInputField.text);
         }else {
             Debug.Log("NoText");
         }
     }

}

Attach this script to Canvas or other gameObject, and assign the myInputField variable in the inspector. alt text Select your button and assing this gameObject To OnClick() Event: alt text


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avatar image jenci1990 · Dec 01, 2014 at 02:34 PM 0
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Choose from FunctionsList this script name and the PressButton() function!

alt text

and play it. If you press the button, debug the text, and add it to ArrayList.

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