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Question by N3h3mia · Nov 30, 2014 at 08:41 PM · setactivelinux

SetActive(true) does not work on Linux

I have several objects in my scene that should be enabled as a result of a completed quest. I grouped all of them a childs of a empty gameObject(rewards) and disabled this rewards object. In the quest script I call rewards.SetActive(true). On windows it works and all the child objects of rewards appear in the scene, on Linux none of the objects appear. Does SetActive(bool) work differently on Linux?

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Answer by Prasanna · Dec 03, 2014 at 12:34 PM

May be this will help you to get a solution.

http://answers.unity3d.com/questions/498480/setting-my-child-objects-to-active.html

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Answer by N3h3mia · Dec 05, 2014 at 08:28 AM

Thanks for your answer. My first assumption was wrong the problem was not platform depended it was present in all standalone builds, it only worked in the editor. I found a workaround but I don't understand why it didn't work the first time. I have the object now active and deactivate it in the start method. Doing this the binary got approx. 3 MB bigger so I suspect that the models were not in the build.

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avatar image Prasanna · Dec 05, 2014 at 08:36 AM 0
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If you are satisfied with my answer kindly accepted the answer and give a vote for me.

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