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Question by RickyX · Nov 30, 2014 at 01:02 PM · c#rotationphysicsaddforceflying

Add force problem

So, i'm making flying physics for spaceship... What i want to do is when i hold W, i want the force to push me from it's back, so when i rotate his nose to up, it's gonna start pushing him up... Right now what i have is just pushing it forward no matter what rotation there is... How would i do this ? Here's a photo that might explain it better:

alt text

Also, here's a code i use to go forward:

 SpaceShipTransform.gameObject.rigidbody.AddForce(Vector3.right * Time.deltaTime * ForwardSpeed);

And this is the one i use to rotate the nose:

 transform.RotateAround(transform.position, -transform.up, Time.deltaTime * PullSpeed);
explaination.png (33.4 kB)
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Answer by MrSoad · Nov 30, 2014 at 01:21 PM

Vector3.right is in world space and will always give the same result. You need to use local space : transform.right

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avatar image RickyX · Nov 30, 2014 at 02:31 PM 0
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I figured it out myself before, and that was it, thanks anyways :)

avatar image MrSoad · Nov 30, 2014 at 02:32 PM 0
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No problem glad you got it sorted :)

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