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Question by KenE · Oct 20, 2014 at 09:25 AM · filesgame objectgame-objectput

Put texture on game object from file.

I'm making it so that a program will be able to load a image file and put that texture onto an object. Perhaps I'm going about it the wrong way. Here is my current relevant code for it. Take Note I am also accessing the object from another object script. Thanks for any help.

 public GameObject frontTexture;
 .....
 frontTexture = GameObject.Find ("Front");
 .....
 if (GUILayout.Button ("Input to card ")) {
             string file = EditorUtility.OpenFilePanel ("Hello", "", "png");
             if(file.Length != 0)
             {
                 WWW www =  new WWW("file:///" + file);
                 www.LoadImageIntoTexture(frontTexture.renderer.material.mainTexture);
             }

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Answer by KenE · Nov 17, 2014 at 06:27 AM

So through some work I found the answer

 public Texture2D frontTexture;
 
 public GameObject frontObject = GameObject.Find("Front");

 string file = EditorUtility.OpenFilePanel ("Hello", "", "png");
 if (file.Length != 0) 
 {
     WWW www = new WWW ("file:///" + file);
     www.LoadImageIntoTexture (frontTexture);
 }

I was trying to load the texture directly into the gameobject texture. You have to apply it to a texture first then the gameobject later.

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