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Question by vinchenc0o · Jan 26, 2015 at 09:14 PM · navmeshnavmeshagentpathfindingdrawline

Draw NavMesh path with multiple points set

Hello all,

I have some headaches with drawing the path when using NavMeshAgent. So, my object is moving to multiple points with the following code:

if (localPoints.Count > 0) {

 if (Vector3.Distance (transform.position, localPoints[0]) > agent.stoppingDistance + 1) {

             agent.destination = new Vector3 (localPoints[0].x,transform.position.y,localPoints[0].z);
             
         } else {
             Destroy (pointsObjects [0]);
             localPoints.Remove(localPoints[0]);
         }
         
     }

localPoint is a list of positions and when a point is reached the object moves to the next one.

Currently I am able to draw the path to the nearest point but I would like to draw the entire path from the first to the last point. Any ideas how this could happen?

Please note that I have obstacles so I need to draw the path which the object will take.

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