Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Sillan · Feb 12, 2013 at 07:06 PM · aienemyterain

Enemy Avoid Terrain

Hey guys, I have an helicopter enemy script that moves towards the player. Does anyone know how to make the helicopter avoid the terrain as the helicopter enemy is going through a mountain i created. Thanks :D Johnny

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sdgd · Feb 12, 2013 at 08:29 PM 0
Share

you can try doing raycast so he's above the grownd so that helicopter tries to add transform.position up if length of raycast is too low

I'm not expert of rays tho but my thinking is in that way

the otherway would be figuering out the terrain height and adding on that 2 distances

you'll need to do a bit of math for that as terrain heights don't have meters

this is how I find at what possition I'm on terrain and I'm lowering that point a bit

 using UnityEngine;
 using System.Collections;
 [System.Serializable]
 
 public class Terraform : $$anonymous$$onoBehaviour {
     public Terrain terrain ;
     public TerrainData tData;
      
     public int xRes ;
     public int yRes ;
     
     public float[,] heights;
     
     
     public int PlayerXi ;
     public int PlayerZi ;
 
     
     private GameObject Player ;
     void Start () {
         Player = GameObject.Find("Camera") ;
 
         
         tData = terrain.terrainData;
         
         xRes = tData.heightmapWidth;
         yRes = tData.heightmapHeight;
         
         //terrain.activeTerrain.heightmap$$anonymous$$aximumLOD = 0;
     }
     
     
     void On$$anonymous$$ouseDown() {
         
         PlayerXi = (int) Player.transform.position.x;
         PlayerZi = (int) Player.transform.position.z;
         
         heights = tData.GetHeights(0, 0, xRes, yRes);
         
         // Z is X //// X is Y
         heights[PlayerZi,PlayerXi] -= 0.004f ;
 
         tData.SetHeights(0, 0, heights);
     }
 }
 

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Make player not be seen by AI, when player in foilage and shadows. 1 Answer

Enemy AI C# 0 Answers

Why doesn't this AI script work? c# 1 Answer

Stopping AI's animation and movement 0 Answers

zombie enemy AI 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges