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Problem importing from maya into Unity
Please help! Whenever I make an nCloth in maya, and then import it into maya. It never imports correctly.
How it looks in maya
How it looks when imported into unity
Answer by tanoshimi · Nov 29, 2014 at 10:03 PM
Did you bake the animation to the vertices? It looks like not. https://www.youtube.com/watch?v=fUpTu-uMFRo&list=FLNIoDs1UfhAnOmUg-SVNcvQ∈dex=2
Answer by Jammer3000 · Nov 30, 2014 at 01:47 AM
You could actually get the same effect in Unity using the Interactive Cloth if you are not using an animation which I assume you are not. It will also give you much more control this way over your cloth simulation(s).
This tutorial should tell you everything you need to know: https://www.youtube.com/watch?v=n-uQu8cDWMw
Also here is Unity's official documentation on how to use it: http://docs.unity3d.com/Manual/class-InteractiveCloth.html
Thanks for the support! I know that I can get the same animation effect with the unity cloth, But I do want to figure out how to import cloth from maya to unity just because in maya, I can create more complex cloth styles and such.
Your welcome but in that case I am not to familiar with $$anonymous$$aya to help you but I do know you would have to figure out how to record that cloth simulation as an animation or Unity will not know to make it do what you want. If that makes sense?
Answer by unity_tlofCKq0nJDpFA · May 24, 2018 at 09:10 AM
I see the post is really old. I Was looking for the same solution because I don't need nCloth animation. I found it for myself that when I saved first as OBJ imported again to Maya and save as FBX. Works well in Unity after that.
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