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Question by ZXYNINE · Nov 29, 2014 at 08:11 PM · user interfacedrag-and-dropmake

Drag and droping from GUI

Hello i so far have an object and a code that will make a gui that when you click on it it will make a copy of that object at 0, 0, 0. I would like it so that when i click n the GUI it will make the object at the location of the mouse and i can move my mouse around and the object follows. Can anyone help me with this i have been searching for a while and nothing has helped so far.

This is my code for making the game object-

     var btnTexture : Texture;
     var prefab : Transform;
     function OnGUI() {
         if (GUI.Button(Rect(10,60,50,30),"part1")){
         for (var i : int = 0;i < 1; i++) {
         Instantiate (prefab, Vector3(i * 2.0, 0, 0), Quaternion.identity);
                 }
             }
     }
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Answer by Kiwasi · Nov 29, 2014 at 08:40 PM

Stongly suggest upgrading to the latest version of Unity. The UI tools in 4.6 make drag and drop a trivial exercise. Simply add an event trigger for OnDrag, and use that to update transform.position.

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avatar image ZXYNINE · Nov 30, 2014 at 12:38 AM 0
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Hay soi am a bit new to unity so can you help me out with this?

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