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Changing skyboxes?
Hi, i wanted to implement a day and night system in my game, but i also wanted to have a skybox, so that the sky didn't look like one plain color. So would a simple way to go about this be just scripting something to make the fog get gradually denser and darker, simulating a day and night effect? Or could i use a similar system to swap between like 7 different skyboxes, which would look like different times of the day? If there is, is there a way to make them fade gradually, so it isn't obvious that the texures are just being swapper? Thank you so much, I realize that this maybe a novice question.
Answer by tanoshimi · Nov 29, 2014 at 07:15 PM
It doesn't matter that it's a novice question. What matters is that it's been answered several times before.
Like here: http://answers.unity3d.com/questions/822190/daynight-skybox.html
Or here: http://wiki.unity3d.com/index.php/DayNightController
Or here: http://www.galawana.com/unity3d-day-night-cycle-and-transition/