Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Airat1995 · Apr 23, 2016 at 10:47 AM · c#androidscene-loadingwindows store app

Cant change scene on device.

Hello! I newbe in Unity and for learning the engine I want to create a simple game. But I have some trouble with changing scenes on device (in Editor it's work fine). There's my change scene code:

     public Object PlayScene;
     public Object AboutScene;
     public Object HighscoresScene;
 
     public void StartPlay()
     {
         SceneManager.LoadScene(PlayScene.name);
     }
 
     public void StartAbout()
     {
         SceneManager.LoadScene(AboutScene.name);
     }
 
     public void StartHighscore()
     {
         SceneManager.LoadScene(HighscoresScene.name);
     }
 
     public void ExitGame()
     {
         Application.Quit();
     }

And yes I added scenes to project (I hope I added them right) alt text

1.png (4.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Blue-Cut · Apr 23, 2016 at 11:07 AM

Hmm, your problem sounds like a build settings problem. All the scenes you need to load are supposed to appear in your build settings. What I don't understand in your case is why it's working in editor mode oO, I am maybe missing something.

Anyway, the first thing to do is to open your other scenes and do "Add Open Scenes" in your build settings to have all the scenes you need to load appear in the list.

Let me know if it's enough to make it work.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Airat1995 · Apr 23, 2016 at 06:13 PM 0
Share

Sorry for late answer. I tried, but it dosen't help. Something intresting I found. If replace this public void StartPlay() { Scene$$anonymous$$anager.LoadScene(PlayScene.name); } to this public void StartPlay() { Scene$$anonymous$$anager.LoadScene(1); } It works fine. P.S.: I can keep this code, but I want make it more flexible.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

How to launch built-in/first party applications using c# in Unity project (for both Android and iOS)? 0 Answers

Cannot load scene: Invalid scene name (empty string) and invalid build index -1 in Unity Test Runner? 0 Answers

Why doesn't my game update on Android Tablet unless I'm clicking the screen? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges