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Question by Rekaens · Sep 30, 2011 at 05:50 PM · animationother-object

calling animation on gameobject

i got a bit of a problem here everything works EXCEPT for the animation wont play since i cant make it link the animation to the animation.Play("open1"); anyone know how to? the script looks like this and the script is put on a collider a child of Door

 using UnityEngine;
 
 using System.Collections;
 
 
 
 public class ActivateDoor : MonoBehaviour {
 
     public Transform door; // select the door in the inspector
 
     private bool colidingThisDoor = false;
 
 
 
     void Start () {
 
        // select the parent as the door, as adviced, if it wasn't manually set
 
        if (door == null) {
 
          door = transform.parent;
 
        }
 
     }
 
 
 
     void OnTriggerEnter (Collider other) {
 
        colidingThisDoor = true;
 
     }
 
     void OnTriggerExit(Collider other) {
 
        colidingThisDoor = false;
 
     }
 
 
 
     void Update () {
 
        if (colidingThisDoor) {
 
          if (Input.GetKeyDown("e")){
 
          // Debug.Log ("E was pressed for door "+ door.name +" on collider "+ transform.name);
 
             animation.Play("open1");
 
          }
 
        }
 
     }  
 
 }


thanks alot in advance!

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Answer by nasapc123 · Sep 30, 2011 at 11:56 PM

i cant comment on my above post caus of moderation |-( so i would think change animation.play to door.animation.Play("open1");

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avatar image Rekaens · Oct 01, 2011 at 05:08 AM 0
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oh my god... im a retard.... ofcourse its that simple -.- thank you so much man.... (and i was before calling the animation on the collider on wich i had attached the script ^^) thanks alot though... im still very new to the whole coding thing, but i try to learn :) thanks alot!

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Answer by nasapc123 · Sep 30, 2011 at 11:56 PM

in not great with c# but it looks like this script isnt on the door object, but you are calling animation.play on the player, not the door?

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