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               Question by 
               Northmaen · Jan 17, 2020 at 10:07 AM · 
                cameramultiplayerinputmanagerlocalsplit screen  
              
 
              New Input Manager Split Screen and Cinemachine
Hi there,
I'm trying to figure out how to combine the new input system manager (with split screen enabled) and Cinemachine. I linked a camera and a virtual camera in the player prefab, its hierarchy looks like this : 
 PlayerHolder
 -- Player
 -- PlayerCamera
 -- PlayerVirtualCamera
 
               
When the first player joins in, everything is fine, but as soon a the second one enters the game, the virtual camera pans to the second player on both screens.
Is Cinemachine compatible with the new input system? I know that Cinemachine works with split screen, as Unity made a Youtube tutorial about it:
https://www.youtube.com/watch?v=X6Ou8InMUbg
Anyone got it to work?
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