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Question by
araucariagames · Mar 29, 2015 at 08:28 AM ·
2dmovementtilemaprpg
Best way to spell hit a target 2D tile based game.
Hi,
The player can move for all directions however he moves from one tile to other, he cant move to one tile and a half or just half tile, always 1 tile peer movement. So for that im using a
transform.position = Vector2.MoveTowards(transform.position, _destination, playerSpeed);
So my problem is, i want to ignore the tiles in Spell movement, i just want to create a direct route to target ignoring the tiles if the tiles are walkable, if the tiles B and C are not walkable i cant send a spell, i mean, the spell must able to move from (1.1, -1.3), (1.5,-1.9) etc...
So fallows a image that represents how player moves and how i want to spell moves.
Thanks!
questionspellroute.png
(17.7 kB)
Comment
Answer by sumeeton · Mar 29, 2015 at 10:58 AM
Consider using RayCast and Colliders. It will help you immensely without having to devise and implement any algorithm.