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Positioning a GameObject so I't wont be inside another object
I have a point, and it should be fixed. How?
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Answer by smoggach · Nov 28, 2014 at 07:16 PM
You can use the renderer's bounds property. http://docs.unity3d.com/ScriptReference/Bounds.Intersects.html http://docs.unity3d.com/ScriptReference/Bounds.Contains.html
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