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Question by
KortaMusik · Oct 12, 2015 at 12:57 PM ·
audioaudioclipaudioplayaudio.play
Playing audio brings this error: An invalid seek position was passed to this function. Does anyone knows what does this mean?
C:/buildslave/unity/build/Runtime/Audio/sound/SoundChannel.cpp(343) : Error executing result (An invalid seek position was passed to this function. ) UnityEngine.AudioSource:Play()
Comment
Seems like you are trying to play a clip from a point that doesnt exist.
Answer by Building · Mar 18, 2016 at 09:55 AM
Maybe you write sth like "this.GetComponent(AudioSource).time = timer "; the auidoclip's length < timer
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