- Home /
Sprites is jaggy on low move speed
I don't know, if "jaggy" is a right word, it's better to show what I mean:
consider this as a big rock in pixel art, moving in a low speed on background. Those pixels are not moving, but crawling around, looks like them changing theirs size. On bigger speed values sprites move vithout this glitchy effect.
Ok, so, my camera is ortographic and this glitch appears either on camera movement or on sprite transform.Translate().
Your answer
Follow this Question
Related Questions
I don't want to use sorting order? 1 Answer
2D Sprite leaves a trail when moving diagonally 1 Answer
[2D] Camera movement causes flickering/jittering sprites 2 Answers
2D sprites with 3D camera - Change sprite upon rotation - Strange "jitter" 0 Answers
How to display a camera on the screen while displaying the Oculus Rift in direct mode ? 1 Answer