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Handheld.PlayFullScreenMovie displaying movie offscreen
Hello everyone,
I am developing an iOs game in Unity 5.1.1 using il2cpp. I have written a short script that plays a cutscene at the start of the first level.
Handheld.PlayFullScreenMovie( "CutsceneConv.mp4", Color.black, FullScreenMovieControlMode.CancelOnInput, FullScreenMovieScalingMode.AspectFit );
The cutscene plays so it is not a wrong URL issue like the most other posts I found in my search. But it is not placed right as you can see in the image. I run the code inside a coroutine however I also tried it outside coroutine and ended up with the same result so i don't believe that makes a difference.
Anyone can help me with this issue.
Hey, I just wanted to mention I have the same issue playing a youtube stream, since 5.1.1. This wasn't the case in 5.0.1. Also, the video is playing very choppy ins$$anonymous$$d of smooth. I tested on an iPad4. I also tested on a Nexus 5 android phone, which didn't have the same problem.
@altunsercan - Did you find a solution for that? If you find it share it here . It will be helpful for us.. I too have a same issue..:(
I rolled back to 5.0.1 and it is working fine. I haven't tried it on 5.1.2 so i cannot confirm if this bug is resolved or not.
Answer by bugshake · Jul 27, 2015 at 10:23 AM
It appears to be solved in Unity 5.1.2, but I've only tried building on one build-computer and one Device.