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Question by Simksong@Taiwan · Nov 28, 2014 at 10:45 AM · shadowsshadowshadow bugrealtime-shadows

Directional light shadow not displaying

When I use Unity 4.3 ,the real time shadow works fine on mobile device and PC Editor (OpenGL ES2.0 Simulation).

But real time shadow not working when I use Unity 4.5 and Unity 4.6 that the same condition used in Unity 4.3.

Here is my testing procedure.

  1. Create 3D Objects - Plane (Receive Shadow)

  2. Create 3D Objects - Cube (Cast Shadow)

  3. Create Directional Light ( Enable Hard Shadow)

  4. Real time Shadow works fine in Unity 4.3 but now working on Unity 4.5 and 4.6(PC Editor OpenGL ES2.0 Simulation)

Does anyone have the same problem ? Or the solution? Thanks very much!

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avatar image Bunny Blue · Dec 05, 2014 at 08:55 AM 0
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I'm having the same problem, except real time shadows seemed to work for me in the 4.6 beta, but not in scenes created with the proper release. $$anonymous$$y 4.6 beta scenes still have shadows in 4.6 proper with no difference in settings.

avatar image Klarax · Dec 05, 2014 at 01:55 PM 0
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this maybe a distance thing, click camera and look for shadow distance. (think its on camera anyway)

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Answer by screenname_taken · Dec 05, 2014 at 02:08 PM

Dunno if it has anything to do with this, but some shaders won't work with real time shadows if they are lightmapped.

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