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Question by CaptaoMiller · Jul 20, 2013 at 05:55 PM · c#errorparser

Error cs8025 script (parser error) How i can fix this?

using UnityEngine; using System.Collections;

public class LanternaSlender : MonoBehaviour {

 public Light spotLightFL;
 
 private Ray rayToInteract;
 private RaycastHit hitInteract;
 public float rangeInteract;

 
 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
 
     if(Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.F)){
         spotLightFL.enabled = !spotLightFL.enabled;
         
     if(Input.GetMouseButtonDown(0)){
         rayToInteract = Camera.main.ScreenPointToRay(new Vector3(Screen.width/2, Screen.height/2, 0));
             
         if(Physics.Raycast(rayToInteract, out hitInteract, rangeInteract)){
             if(hitInteract.collider.tag = "InteractObject"){
                 Destroy(hitInteract.collider.gameObject);
                     
             }
       }
     
     
     
   }
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Answer by Cerbion_ · Jul 20, 2013 at 06:19 PM

The answer is quite simple: You're missing a ton of those curvy brackets: '}'

here you go:

 public Light spotLightFL;
  
 private Ray rayToInteract;
 private RaycastHit hitInteract;
 public float rangeInteract;
  
  
 // Use this for initialization
 void Start () {
  
 }
  
 // Update is called once per frame
 void Update ()
 {
  
     if(Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.F))
     {
         spotLightFL.enabled = !spotLightFL.enabled;
     }

     if(Input.GetMouseButtonDown(0))
     {
         rayToInteract = Camera.main.ScreenPointToRay(new Vector3(Screen.width/2, Screen.height/2, 0));
     }

     if(Physics.Raycast(rayToInteract, out hitInteract, rangeInteract))
     {
         if(hitInteract.collider.tag = "InteractObject")
         {
             Destroy(hitInteract.collider.gameObject);
         }
     }
 }


Tip: always try to make your code clean and structured and those problems disappear all by themselves :)

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