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Question by Sabudum · Nov 27, 2014 at 04:17 PM · javascriptarraycomponentsget

How to get objects with a specific component and store them in an array.

So, i made this code to switch weapons, and all i'm trying to do is get how much weapons the player has, so i know how to set the array, and then, put all weapons into the array, however, how do i get the objects with the "WeaponFire" component?

BTW, this is not an FPS, nor a TPS, it is a car combat game.

Code: #pragma strict

 var currentWeapon = 0;
 var Weapons : WeaponFire[];
 
 function getSelectedWeapon() : WeaponFire
     {
     return Weapons[currentWeapon];
     }
 
 
 function Start()
     {
     
     if (currentWeapon >= Weapons.length) currentWeapon = Weapons.length-1;
     
     for (var i=0; i<Weapons.length; i++)
         DisableWeapon(Weapons[i]);
     
     SelectWeapon(Weapons[currentWeapon]);
     }
 
 
 function Update () {
     
     if (Input.GetKeyDown(KeyCode.PageUp))
         SwitchWeapon(-1);
         
     if (Input.GetKeyDown(KeyCode.PageDown))
         SwitchWeapon(1);
 }
 
 function SwitchWeapon (iDir : int)
     {
     if (Weapons.length < 2) return;
     
     DisableWeapon(Weapons[currentWeapon]);
     
     currentWeapon += Mathf.Sign(iDir);
     if (currentWeapon < 0) currentWeapon = Weapons.length-1;
     else if (currentWeapon >= Weapons.length) currentWeapon = 0;
     
     SelectWeapon(Weapons[currentWeapon]);
     }
         
 function DisableWeapon(Weapon : WeaponFire)
     {
     Weapon.weaponSelected = false;
     }
 
 function SelectWeapon(Weapon : WeaponFire)
     {
     Weapon.weaponSelected = true;
     }
 
 
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avatar image HarshadK · Nov 27, 2014 at 02:02 PM 0
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typeof(WeaponFire)

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Answer by Cherno · Nov 27, 2014 at 04:26 PM

 WeaponFire[] wfs = GameObject.FindObjectsOfType(typeof (WeaponFire)) as WeaponFire[];

And if you want to put the associated gameobjects in a seperate array:

 GameObject[] weapons = new GameObject[wfs.Length];
 
 for(int i = 0; i < weapons.Length; i ++) {
      weapons[i] = wfs[i].gameObject;
 }

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Answer by Sabudum · Nov 28, 2014 at 01:24 PM

Thanks for the answear, much appreciated, i ended up creating a very different setup for dynamic weapons, i simply made an empty and all weapons are attached to this empty, so i just count the number of child objects of this empty and i get the exact number of weapons. So very easy to set te array then.

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