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Change individual material element offset in animation
I have a character model with 3 material element:
Element 0: the eyes
Element 1: the mouth
Element 2: the body
Each element uses a different material, but 3 of them use a same texture image. Since the texture does include the close/open state of the eyes and the mouth, i can change the character facial expression by changing the Y offset of the materials of the eyes and the mouth.
The problem is, I can change a single material in Inspector window and the other materials offset X and Y remain intact. But if I turn on record mode to create keyframe for animation, changing offset value of one material will cause the other 2 changing with the same value
can anyone tell me how can I just change the offset value for only 1 material during keyframe record ?
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