Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by iTitanZA · Nov 27, 2014 at 08:14 AM · uibutton

Find Location via script query

Hi guys

I've been stuck on this for about 2 weeks.. I'm using Unity 4.6 open beta. I'm making a type of interactive word search game. What I need to do is find the x and y coordinates of a word in my text canvas and place a button directly over it. Right now the part of my script that I'm struggling with looks like this:

 var cBody : UI.Text;
 
 function OnGUI()    
 {    
     if(cBody.text.Contains("word"))    
     {
            if(GUI.Button(Rect (Screen.width-155,36,150,30), "word", GUIStyle.none))    
             {            
                 print("word button clicked");    
             }    
     }
 }

The if statement to find if a specific word is there works, it finds the word and only displays the button if it finds the word in the canvas text. What I'm trying to do is find the location of that word so that the button it creates is directly over that word. The text of the canvas will change so I can't just position the button manually..

Anyone know how I can do this or have a better way to accomplish this task? Any help will be greatly appreciated!

PS I'm using JavaScript

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

[Unity 4.6] UI Button problem null reference exception [Js] 0 Answers

UI 4.6 canvas button, how to make it invisible on gameplay and how to make it visible when player is dead? 3 Answers

New UI Button Dynamic onClick Listener problem 1 Answer

Button.OnClic.AddListener(delegate{method(object);}), wrong object sent 1 Answer

Button.onClick.AddListener(() => Attack()); isn't running function math correctly 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges