- Home /
PC build crashing on launch everytime
Hey guys, this is my first post here. I just want to first thank you guys for making this place awesome! I've learned a bunch from here. But I am having an issue with my Unity build when I try to run the .exe on several PCs. It works just fine on Mac, but not PC. This just started happening as it was working just fine a week before. In the week though, I have added character animations, one new 3d model, 4 textures and 1 material. The only things I can think of coming from the output_log are :
Crash!!! SymInit: Symbol-SearchPath: '.;C:\Users\Massive Square\Desktop\BorealisWindows;C:\Users\Massive Square\Desktop\BorealisWindows;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Massive Square'
and
In the OUTPUTING STACK TRACE having many "filename not available" prompts such as: (0x002D49A8) (BorealisWindows): (filename not available): Behaviour::Transfer > + 0x391d8
Here is the full output_log as well: link text
Anything helps!
Does anyone have any idea, or can anyone point me in the right direction?
Answer by joebryanart · Nov 25, 2014 at 09:11 PM
Hey guys i just solved it!! It was the D3D 11 in player settings on the build settings for PC, it had to be turned on.
Your answer
Follow this Question
Related Questions
Distribute terrain in zones 3 Answers
Unity crashes if i dont build first. 0 Answers
Built game on Mac that keeps crashing 1 Answer
Built game crashes when clicking off game screen at any point 1 Answer
Debugging and logging crashing? 1 Answer