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Question by unity2727 · Mar 26, 2014 at 12:42 AM · gravitychange

Help,don't know why script not working!

I put in this script and a bunch of errors came up, what did I do wrong!!!

using UnityEngine; using System.Collections;

public class Example : MonoBehaviour { public float gravity = 1f; public float gchange = 0f;

 void Update()
 {
     if(gchange < gravity);
     {
         gameObject.rigidbody.useGravity(false);
     }
 }

}

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avatar image Lo0NuhtiK · Mar 26, 2014 at 12:44 AM 0
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http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody-useGravity.html

avatar image robertbu · Mar 26, 2014 at 02:02 AM 0
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For future posts:

  • Please format your code. After pasting your code in, select your code and use the 101/010 button.

  • Please include a copy from the console of the error you are gettng.

  • Please pick a title that describes the specific problem you are having. For example in this case, you might use: "`UnityEngine.Rigidbody.useGravity' cannot be used as method or delegate".

As for your error @Lo0Nuhtik spotted it. Take a close look at the sample code at the link.

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Answer by Romano · Mar 26, 2014 at 02:37 AM

Hiya. What you need here is useGravity = false; instead of useGravity(false).

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Answer by Sildaekar · Mar 26, 2014 at 03:15 AM

You had a semicolon in the if statement, and useGravity is a static variable (it needs to have = not ())

 void Update()
 {
     if(gchange < gravity)
     {
        gameObject.rigidbody.useGravity=false;
     }
 }
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