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Question by David Lind · Nov 26, 2014 at 03:15 AM · gravityflyingfly

Oculus Rift controller gravity off?

Hi,

I have Oculus Rift and have no problems adding the standard OVRPlayerController and then being able to walk around my project. However for some projects i need to be able to fly around instead of walk. I tried changing the OVRPlayer Controller script Gravity modifier to 0 and that seemed to disable movement (apart from head tracking). I also tried changing the gravity settings in project settings to 0 and this also seemed to disable movement. Any ideas?

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Answer by stubbsie · Mar 25, 2015 at 05:24 PM

Hi to remove gravity just go into the OVRPlayerController.cs and look around line 220, you should find the following:

// No positional movement if we are in the air

     if (!Controller.isGrounded)
         MoveScale = 0.0f;

Just comment this block out and set your gravity modifier to 0 and your player will no longer be effected by gravity that's being controlled by this class.

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