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Question by Hex2013 · Nov 26, 2014 at 12:50 AM · javascriptplayerprefsscorehighscores

Highscoring and changing scripts (Java/UnityScript)

I have a score system that records score in the game, but i would like to use playerprefs to check the current score and if higher that previous highscore, set the guitext to a new highscore

scoring.js

 #pragma strict
 var Counter : int = 0;
 
 function addscore () {
   Counter+= 1;
   guiText.text = "score:"+Counter; 
 }

 function Update () {
   Debug.Log("updated Guitext.text");
   guiText.text = "Score:"+Counter;
 }
 
 function endlevel (){
   guiText.text = "0";
   Counter = 0;
 }

highscore.js

 #pragma strict
 var High : int;
 
 function Start () {
   guiText.text = ""+High;
 }

thanks for any help

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Answer by Landern · Nov 26, 2014 at 12:51 AM

Well, update is called once a frame, if you're using Update and your addscore function, i would ditch the guiText.text change in addscore, such a waste of time as it will be picked up on the next frame Update function call.

  #pragma strict
  var Counter : int = 0;
  
  function addscore () {
    Counter += 1;
  }
  
  function Update () {
    Debug.Log("updated Guitext.text");
    guiText.text = "Score:" + Counter.ToString();
  }
  
  function endlevel (){
    var oldHighscore : int = PlayerPrefs.GetInt("Highscore", 0); // second parameter is for default value if not found in player prefs.
    
    if (Counter > oldHighscore) {
     PlayerPrefs.SetInt("Highscore", Counter); // if the current score(counter) is greater than the old highscore, then you have beaten it.
     PlayerPrefs.Save(); // After setting, save/commit the new value(s).
    }
    
    guiText.text = "Score:0";
    Counter = 0;
  }

if you want to pull it in the other script:

 #pragma strict
  var High : int;
  
  function Start () {
    High = PlayerPrefs.GetInt("Highscore", 0); // again, second parameter is default if not found yet.
    guiText.text = "Highscore:" + High.ToString();
  }
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avatar image Hex2013 · Nov 27, 2014 at 03:42 PM 0
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for some reason the highscore script isn't loading the new score

avatar image Hex2013 · Nov 27, 2014 at 03:44 PM 0
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could it be the fact that it changes scenes and then comes back?

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