Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jacky-kschou · May 26, 2015 at 06:23 AM · editor-scripting

Deleting prefab located in Project in scripts

Hi, I am trying to edit a prefab located in the Project (on the hard drive) and doing some delete operations (such as Destroy a Component). But when I try to do that with DestroyImmediate, I got a "Destroying assets is not permitted to avoid data loss" error and I fail to modify the prefab.

Is there any work around with this without using DestroyImmediate()? I was thinking to create a instance of the prefab and then apply the change back to the prefab, but this does not work for cases where the GameObject is a child of the prefab.

Thanks.

Here is a sample code of what I am doing DestroyImmediate(Prefab.GetComponent()); where Prefab is the GameObject prefab.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mehul-Rughani · May 26, 2015 at 06:34 AM 0
Share

why you are using DestroyImmediate use destroy ins$$anonymous$$d

http://docs.unity3d.com/ScriptReference/Object.DestroyImmediate.html

read the description

avatar image NeverHopeless · May 26, 2015 at 07:27 AM 0
Share

Have a look at here: http://forum.unity3d.com/threads/add-and-remove-components-by-scripting.33039/. A brief discussion on the same issue.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Create custom warning dialog on build, if a script or gameobject exists in the scene 2 Answers

How to create gameobjects by clicking in the scene view in the editor? 1 Answer

EditorUtility.SaveFilePanel and BeginHorizontal cause "Object reference not set..." 1 Answer

exposed properties ignore prefab apply 0 Answers

Custom ordering of variables in inspector when using base and derived classes 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges