Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Catlinman · Oct 08, 2012 at 08:14 PM · rigidbodyvector3drag

Drag rigidbody to crosshair

I am trying to let the player lift or drag a rigidbody like in the sample code 'DragRigidbody' with the difference of the object always moving and then stopping at the position of the crosshair with a distance to the player of 1. I modified the sample code so that the rigidbodys joint moves with the crosshair but for some reason the object itself is always slacking behind or doesn't realy allign with the desired position. Is there an effective way to get the object to the position but still having the physics joint active so that it doesn't slide and get stuck in other objects?

For the position of the crosshair I am using:

 Ray = Camera.main.ViewportPointToRay (Vector3(0.5,0.5,0));

The distance:

 springJoint.transform.position = ray.GetPoint(distance); //distance = 1.0
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Muuskii · Oct 08, 2012 at 08:49 PM 0
Share

Can you post the values in your SpringJoint's parameters? For intance: The strength and such.

avatar image Catlinman · Oct 09, 2012 at 11:38 AM 0
Share

var spring = 50.0;

var damper = 5.0;

var drag = 10.0;

var angularDrag = 5.0;

var distance = 0.6;

var anchor = transform.TransformDirection(hit.rigidbody.centerOf$$anonymous$$ass) + hit.rigidbody.transform.position;

anchor = springJoint.transform.InverseTransformPoint(anchor);

springJoint.anchor = anchor;

springJoint.spring = spring;

springJoint.damper = damper;

springJoint.maxDistance = distance;

springJoint.connectedBody = hit.rigidbody;

avatar image Catlinman · Oct 25, 2012 at 08:03 AM 0
Share

Has anyone found a fix?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Enemies are moving aroung wildly 1 Answer

How do I get one object to point toward another using rigidbody physics? 2 Answers

How to influence the direction of an falling object by dragging? 1 Answer

DragRigidbody behavior attached to multiple rigid bodies causes problems 1 Answer

Drag area from HUD 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges