Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NivekJump · Nov 25, 2014 at 06:46 AM · unityeditortexture2dloadfolderexternal

How to set a Texture from an External Folder.

Hi Guys! Im working in something. The Idea its pretty simple, the user will load and texture for an especific object. Im Using UnityEditor to get the path, and im stored it in a Stirng. Somehint like this:

 using UnityEngine;
 using UnityEditor;
 using System.Collections;
 
 public class LoadContent : MonoBehaviour {
 
     string path;
     
     void Start () {
     
     }
 
     void Update () {
     
     }
 
     void OnMouseDown(){
         path = EditorUtility.OpenFilePanel("Overwrite with png",    "",    "png");
         Debug.Log(path);
         StartCoroutine (LoadImageAsTexture (path));
 
     } 
     IEnumerator LoadImageAsTexture(string sPath){
         WWW www = new WWW (sPath);
         yield return www;
         Texture2D texTmp = new Texture2D (256,256);
         www.LoadImageIntoTexture(texTmp);
         this.renderer.material.SetTexture ("_MainTex", texTmp);
     }
 }

But it doesnt work, mi Quad isnt changing Texture.

I Hope you could help me guys. Thnks!!!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by HarshadK · Nov 25, 2014 at 07:47 AM

Since you are using local file from device itself you need to prepend **file:///** to your path.

 WWW www = new WWW ("file:///" + sPath);

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NivekJump · Nov 25, 2014 at 02:13 PM 0
Share

Thanks a lot! Im new in all of this using Unity Editor, so thank you a lot.

avatar image HarshadK · Nov 25, 2014 at 02:16 PM 0
Share

Happy to help!

avatar image AhsanNaeem · Mar 27, 2017 at 09:18 AM 0
Share

Hello, I am new to Unity. I want to make an image as texture. The image should be taken from the device. So how to set path?? Like done here: path=EditorUtility.OpenFilePanel("Overwrite with png", "", "png");

What is Overwrite with png", "", "png" here??

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Wait for Texture.ReadPixels 1 Answer

Dealing with Extra Large Sprite Sheets 1 Answer

Text Mesh Pro text is unreadable 0 Answers

write text on original texture? 0 Answers

Is there a way to create a folder hierarchy view in the editor? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges