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Question by Rewq773 · Jan 31, 2018 at 06:21 PM · performancelayerslayerlayering

Does rapid layer changing affect performance?

Hi, in my script i every frame move quite a few objects to "Ignore Raycast" layer and then back to their original layer to prevent them being detected obviously. So i'm just wondering is it gonna affect performance a lot, especially for mobile. Personally i didn't noticed much difference in the profiler. Thank you!

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avatar image meat5000 ♦ · Feb 01, 2018 at 10:02 AM 0
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You should simply create an intensive test to find out, and let us know the results.

Pile up a load of objects and have then all switch together each frame. See how long it takes in the profiler. Dont nest anything though, because that will give false results.

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Answer by Obsessi0n · Feb 01, 2018 at 09:54 AM

I think having multiple layers don't affect performance that much because is just a way to reference things. But move object through layers every single frame I think it will affect performance. Check this it might help https://unity3d.com/pt/learn/tutorials/topics/physics/physics-best-practices

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