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Instantiate already connected players.
I used to make multiplayer with photon but unity network is better because it gives me more options.
In my project the players can host / join a server. When someone joins a server he automaticaly teleports to another scene and he instantiate a Player prefab for everyone.
What happens is.. When someone joins the server he don't instantiate other already connected players prefab.
I don't want script, I want someone who can tell me how I can send already connected prefabs to the new player.
That's probably a thing of how you set up your structure. What I can think of is a Server-sided List with essential details of all players connected, which will be then send to every new client which connects. Then the client can handle it correctly, but again, this depents on your structure.