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Hi, just wondering, does Network.Connections return the number of connected players (players that connected to the server, a player is hosting the server) or will it also return the server host? (So server host counts as a connection)
Answer by dkfister · Mar 06, 2014 at 08:00 PM
According to the documentation here: http://docs.unity3d.com/Documentation/ScriptReference/Network-connections.html
Network.connections contains:
All connected players.
On a client this contains only the server.
I quite don't get what it means, could you translate it for kids? :P
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