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This question was closed Jul 16, 2015 at 06:44 PM by tanoshimi for the following reason:

Too subjective and argumentative

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Question by milanow · Jul 16, 2015 at 06:11 AM · collisiongameobjectmeshmodelcylinder

How to cheaply implement a "cylindrical channel" in Unity?

Maybe "cylindrical channel" sounds too abstract. I think a screenshot can explain clearly:

alt text

This game is called "Lamper VR" on iOS/Android platform. A bee flying through a cylindrical channel to collect stuff and avoid obstacle.

I am not a novice in Unity3D but haven't implemented a scene like this. And plus it's on a mobile device (weak computational power), Collision detection should be less to save computation power.

Does anyone have worked on this and gimme an idea about this? Thanks in advance.

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avatar image Brascal · Jul 16, 2015 at 11:36 AM 0
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What you want to be answered? I mean you ask how to make scene like that or walls spinning or? If you want scene like that you need create a tunnel in 3D software. ($$anonymous$$aya). And import that to Unity scene.

avatar image milanow · Jul 16, 2015 at 11:26 PM 0
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Okay my question is actually how to cheaply implement a cylinder collider.

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Answer by LaneFox · Jul 16, 2015 at 11:11 AM

Probably the cheapest way to do it is to use a bunch of box colliders, assuming that you must actually have colliders. Depending on your control scheme you could likely control a lot of the constraints of movement by hardcoding the limits into the controls and not even need colliders.

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avatar image milanow · Jul 16, 2015 at 11:27 PM 0
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Yes u r right I think the best way is hardcoding...

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Answer by tanoshimi · Jul 16, 2015 at 06:44 PM

You could easily do it purely in a shader (there were tons of old-school demoscene tunnel effects like this) - however, there's no "correct" answer to this question and, for that reason I'm closing the question as not suitable for UA.

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avatar image milanow · Jul 16, 2015 at 11:27 PM 0
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U r right I should state it clearly.

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