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Question by AirMotionz · Feb 17, 2014 at 08:48 PM · c#floateulerangles

Dumb this down for me?

I know a little programming with c# I found this in a youtube video and i learn better when things are dumbed down for me. I dont know what a Quaternium is (Idk how to spell, matf.abs, euluer angles and a float.help me please?

using UnityEngine; using System.Collections;

[RequireComponent(typeof(CharacterController))]

public class PlayerController : MonoBehaviour {

 // Handling
 public float rotationSpeed = 450;
 public float walkSpeed = 5;
 public float runSpeed = 8;

 //System

 private Quaternion targetRotation;

 // Components

 private CharacterController controller;


 void Start () {
     controller = GetComponent<CharacterController>();
 
 }

 void Update () {
     Vector3 input = new Vector3(Input.GetAxisRaw ("Horizontal"),0, Input.GetAxisRaw ("Vertical"));
     if (input != Vector3.zero) {
     targetRotation = Quaternion.LookRotation (input);
         transform.eulerAngles = Vector3.up * Mathf.MoveTowardsAngle(transform.eulerAngles.y,targetRotation.eulerAngles.y,rotationSpeed * Time.deltaTime);

 
 }
     Vector3 motion = input;
     motion *= (Mathf.Abs (input.x) == 1 && Mathf.Abs (input.z) == 1)?.7f:1;
     motion *= (Input.GetButton("Run"))?runSpeed:walkSpeed;
     motion += Vector3.up * -8;

     controller.Move(motion * Time.deltaTime);

} }

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Answer by Graham-Dunnett · Feb 17, 2014 at 08:51 PM

  1. Quaternion - a way to represent rotation

  2. Mathf.Abs - convert a number to positive

  3. Euler angles - another way to represent rotation

  4. Float - a way to represent real numbers

Google and/or wikipedia are good learning resources.

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avatar image AirMotionz · Feb 17, 2014 at 08:57 PM 0
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Thanks, also I need an explanation for the code above.

avatar image Graham-Dunnett ♦♦ · Feb 17, 2014 at 08:58 PM 0
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