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Question by
Mullberg · Aug 12, 2014 at 06:16 PM ·
2dspriteproceduraltile
Strange renderissues with tiled sprites
Hi! I have a peculiar issue concerning tiled sprites. They are placed exactly "edge-to-edge" considering how big each sprite is but I still get these strange overlapping issues.
Anyone know why this issue arises and maybe how one can solve it?
Strange stripes at edges of my tiles.
Thank you
tile_edges.png
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Best Answer
Answer by Mullberg · Aug 13, 2014 at 09:26 PM
Solved it by changing import settings on the sprites to "Filter Mode: Trilinear".
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