Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by svl · May 17, 2012 at 03:28 PM · healthbarhealth

health drops to soon

I like to know why if i shoot de enemy it's health going down to health1 and not step by stept: health10,health9,health8,...health1?

static var healthcount:int=10;

var health0:Texture2D;

var health1:Texture2D;

var health2:Texture2D;

var health3:Texture2D;

var health4:Texture2D;

var health5:Texture2D;

var health6:Texture2D;

var health7:Texture2D;

var health8:Texture2D;

var health9:Texture2D;

var health10:Texture2D;

function Start () {

}

function Health2(){

var healthtexture = GameObject.Find("10");

if(healthcount <10){ healthtexture.guiTexture.texture = health9; }

if(healthcount <9){ healthtexture.guiTexture.texture = health8; }

if(healthcount <8){ healthtexture.guiTexture.texture = health7; }

if(healthcount <7){ healthtexture.guiTexture.texture = health6; }

if(healthcount <6){
healthtexture.guiTexture.texture = health5; }

if(healthcount <5){ healthtexture.guiTexture.texture = health4; }

if(healthcount <4){ healthtexture.guiTexture.texture = health3; }

if(healthcount <3){ healthtexture.guiTexture.texture = health2; }

if(healthcount <2){ healthtexture.guiTexture.texture = health1; }

if(healthcount <1){ healthtexture.guiTexture.texture = health0; }

}

InvokeRepeating("Gothit",0,0.5); function Gothit(){ healthcount -=1; }

function OnTriggerEnter(myTrigger : Collider){

 if(myTrigger.gameObject.tag == "Enemy"){
 Health2();
     if (healthcount <0){    
         Destroy(gameObject.Find("Enemy Car"));
     }
 }

}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image save · May 17, 2012 at 03:29 PM 2
Share

You really should start using arrays for this stuff.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Maru07 · May 17, 2012 at 03:45 PM

I think you have to say

if(healthcount == 3 ){ healthtexture.guiTexture.texture = health3; }

your Script just says if health count is less than ten show health9 but as soon as you get a hit point, your health is less then 10 and if he would get hit 2 times it still would be less than ten so it just displays the last texture^^

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Berenger · May 17, 2012 at 04:10 PM 0
Share

It would be much easier to use arrays actually. Like healthtexture.guiTexture.texture = healthArray[ healthcount -1 ]; Just make sure healthcount is between healthArray.Length and 1, inclusively.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

HealthBar goes negative? 1 Answer

Health Bar going 0 right away 1 Answer

Regain health on GUI 2 Answers

Health Bar Division like in MOBA 1 Answer

Health Code, Damage and Healing 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges