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Question by Requid · Nov 21, 2014 at 08:52 PM · c#inventoryclickboxlistener

Inventory GUI Box click

Hey guys,
I try to create an inventory system for my game and everything works so far. But there ist still a problem left! I draw my inventory by:

C#:

 public void OnGUI() {
         GUI.skin = skin;
         if(draw) {
             int i = 0;
             for(int x = 0; x < slotsY; x++) {
                 for(int y = 0; y < slotsX; y++) {
                     GUI.Box(new Rect(y * 42, x * 42, 40, 40), inventory[i].itemName, skin.GetStyle("slot"));
                     GUI.DrawTexture(new Rect(y * 42, x * 42, 40, 40), inventory[i].texture);
                     i++;
                 }
 
                 
             }
             
         }
         
     }


and now I want to know how to listen for a click on the boxes and how to find out which box / slot was clicked.
Hope you can help me! Thanks in advance

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avatar image Kiwasi · Nov 21, 2014 at 11:21 PM 0
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You can also do this with the 4.6 beta. The general philosophy is quite different. Check out my tutorial here if you are interested.

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Answer by Seneral · Nov 21, 2014 at 10:49 PM

Use GUI.Button instead, using your icon texture: http://docs.unity3d.com/ScriptReference/GUI.Button.html You might even want to differ between left/right click, so heres what you might end up with:

 if (GUI.Button(new Rect(y * 42, x * 42, 40, 40), inventory[i].itemName, inventory[i].texture)
         {
             if (Event.current.button == 0)
                 UseItem(inventory[i]);
             else if (Event.current.button == 1)
                 ShowItemInfo(inventory[i]);
         }

Have a great day and good coding!

-Seneral

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