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Assigning Texture using WWW into Texture Array?
Is there a way to assign texture into array using the unity's WWW and not from dragging texture from the inspector into an array? I would like it to dynamically add my screenshots incrementally into the array. Sorry for the noobbish question. Thank You.
-Sixakoo
Answer by DaveA · Jul 14, 2011 at 03:14 AM
Of course, just declare the array and assign away, probably just the way you imagine it.
Yes, you are right. Just tried it and worked, Thank you!
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