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Question by RealMTG · May 11, 2015 at 04:34 PM · cameratransformpositionscreen

Detect whenever the player is near the edges of the screen

Hi!

I need to detect whenever my player is near the screen edge of my 2D game. I got some code but that only works for the left side and for the bottom. I need to be able to detect for all of the edges. How can I do such a thing?

Here's my code so far:

 void Update()
 {
     Vector3 screenPos = Camera.main.WorldToScreenPoint(this.transform.position);
 
     if (transform.position.x > screenPos.x || transform.position.y > screenPos.y)
     {
         gc.PlayerDie();
     }
 }

I know there's a problem with it but I can't not solve it.

Any help is appreciated! Also, please try and post code in C# if code is necessary.

Thanks in advance!

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avatar image aakashsolanki890 · Feb 20, 2021 at 04:43 PM 0
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If you want to detect camera corners or edges in 2D May be this video will be helpful for you it solved my issue https://www.youtube.com/watch?v=-SlN5ekMLR8

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Answer by Jessespike · May 11, 2015 at 04:41 PM

     Vector3 screenPos = Camera.main.WorldToScreenPoint(this.transform.position);
     
     if (screenPos.x < 0 || screenPos.y < 0 || 
         screenPos.x > Screen.width || screenPos.y > Screen.height)
     {
         gc.PlayerDie();
     }
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avatar image RealMTG · May 11, 2015 at 05:03 PM 0
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Thank you! It worked perfectly! I didn't realize it was that simple...

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Answer by aakashsolanki890 · Feb 19, 2021 at 04:55 PM

If you want to detect camera corners or edges in 2D May be this video will be helpful for you it solved my issue :- https://www.youtube.com/watch?v=-SlN5ekMLR8

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