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Question by Chickenator · Nov 20, 2014 at 11:19 PM · rigidbodyaddforcelookat

Add force look at

I'm making a game with missiles which are going to follow the player. How can I make the missiles point at the player using add force instead of look at because look at looks kinda unrealistic I want it too slowly point towards the player. Any help?

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Answer by robertbu · Nov 20, 2014 at 11:34 PM

It is possible to use angular velocity to aim an object, but direct rotation is easier. Something like this:

 #pragma strict
 
 public var target : Transform;
 public var speed : float;
 
 function FixedUpdate() {
      var q = Quaternion.LookAt(target.position - transform.position);
      rigidbody.MoveRotation(Quaternion.RotateToward(transform.rotation, q, speed * Time.deltaTime));
 
 }

Note if the rotation is too far out of align when you are close, this logic will cause the missile to circle the target.

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