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Question by Ace2341 · Nov 20, 2014 at 07:40 PM · collisioncar

I need to make an object die wen it is hit with another object

I am making a first person Frogger remake and I cant get the 1st person character controller to die when it is hit by a car.

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avatar image MrSoad · Nov 20, 2014 at 06:50 PM 0
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You need to post your current code so we can see where you might be going wrong, thanks :)

avatar image Ace2341 · Nov 20, 2014 at 07:25 PM 0
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Sorry about my typo

avatar image Ace2341 · Nov 20, 2014 at 07:27 PM 0
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using UnityEngine; using System.Collections;

public class CubeDestroyCar : $$anonymous$$onoBehaviour {

 void OnCollisionEnter(Collision col) 
 {
     if(col.gameObject.name == "CAR 1")  s
     {
         Destroy(col.gameObject);

     }
 }

}

Is in C# btw

avatar image Ace2341 · Nov 20, 2014 at 07:33 PM 0
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This is the script for the person

using UnityEngine; using System.Collections;

public class healthScript : $$anonymous$$onoBehaviour {

 public float health = 20f;

 // Use this for initialization
 void Start () {
 
 }
 
 // Update is called once per frame
 void Update () {
 

     if (health < 0f) {
                     enemyAIscript.isPlayerAlive = false;
                     Destroy (gameObject);
             }
 }

}

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