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Question by sikanderali91 · Jan 09, 2017 at 10:51 PM · unity 4.6

OnTriggerEnter2D not working

 void OnTriggerEnter2D(Collider2D target){
     if (target.gameObject.tag == "Player") {
         Destroy (target.gameObject);
             }
             
     }

that's my code. I have no kinematics checked on my collectable. target object is a rigid body. But still my gameObject is not destroying. Please help. ,void OnTriggerEnter2D(Collider2D target){ if (target.gameObject.tag == "Player") { Destroy (target.gameObject); }

     }

That's my code. IsTrigged is checked and other object is a rigid body still can't destroy it. Please help me.

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Answer by tanoshimi · Jan 09, 2017 at 10:54 PM

your target object needs a collider2d on it as well.

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Answer by Fanttum · Jan 09, 2017 at 10:57 PM

Make sure that the "target" object has 2D physics on it. Meaning a Rigidbody2D or Collider2D. A normal Rigidbody or Collider will not work with OnTriggerEnter2D.

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