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Question by SonicDirewolf · Oct 24, 2017 at 05:06 PM · objectrandomtimespawn

Randomize Spawn Time

How can I randomize the Spawn time so that the object is spawned at different intervals of time from the same location.`enter code here` Thank You.

 public GameObject Obj;    
 
     // Use this for initialization
     void Start () {
 
         StartSpawn ();
     }
     
     // Update is called once per frame
     void Update () {
 
         
     }
 
     public void StartSpawn(){
 
         InvokeRepeating ("SpawnObj", 0.2f, 1f);
 
 
     }
 
     void SpawnObj()
     {
         Instantiate(Obj, new Vector3(transform.position.x,transform.position.y, Quaternion.identity);
     
     }
 }
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Answer by · Oct 24, 2017 at 05:20 PM

I dont know if you can change the time form a InvokeRepeating. You can use Coroutine. Something like This:

 public GameObject Obj;    
  
      // Use this for initialization
      void Start () {
  
          StartSpawn ();
      }
      
      // Update is called once per frame
      void Update () {
  
          
      }
  
      public void StartSpawn(){
  
          StartCoroutine("SpawnObj");
  
  
      }
  
      IEnumerator SpawnObj()
      {
          Instantiate(Obj, new Vector3(transform.position.x,transform.position.y, Quaternion.identity);
          yield return new WaitForSeconds(Random.Range(5.0f, 10.0f));
          StartCoroutine("SpawnObj");
      
      }
  }


https://docs.unity3d.com/ScriptReference/Coroutine.html https://docs.unity3d.com/ScriptReference/Random.Range.html

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avatar image SonicDirewolf · Oct 24, 2017 at 05:38 PM 0
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This works perfectly. Thank You. But I knew this method. I wanted to see if you could Randomize the spawn time in the InvokeRepeating function!

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Answer by leSamo · Oct 24, 2017 at 05:20 PM

You can use UnityEngine.Random to generate random values. Use

 Random.value

to get a random float between 0 and 1, or use

 Random.Range(int a, int b)

to get a random integer between a (inclusive) and b (inclusive).

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