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Why aren't asian fonts rendering dynamically?
Using Unity's default arial font or another font that has asian character support (and set to render dynamically) works in the simulator but on android no fonts show up.
The only way I could get it to work was by using 'custom set' and adding the specific characters I want ot see rendered which feels like it's less than optimal.
Any ideas on how I could fix this?
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              It seems you must include the ttf file in your project.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                