Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by mihnea2kx · Nov 20, 2014 at 11:37 AM · androiddebug

Android crash report

Hello . I am getting this kind of errors alot in my application :

 java.lang.Error: FATAL EXCEPTION [UnityMain]
 Unity version : 4.5.5f1
 Device model : HTC HTC One_M8
 Device fingerprint: htc/htc_europe/htc_m8:4.4.4/KTU84P/389838.9:user/release-keys
 
 Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000005
 Build fingerprint: 'htc/htc_europe/htc_m8:4.4.4/KTU84P/389838.9:user/release-keys'
 Revision: '0'
 pid: 4266, tid: 4288, name: UnityMain >>> bundle <<<
 r0 80d805e0 r1 7bee4f24 r2 00000001 r3 02df9e01
 r4 827ff040 r5 02df9f69 r6 80d805e0 r7 7bee4f24
 r8 7cd1fa20 r9 001199ac sl 7bee4f28 fp 0000000f
 ip 10c04001 sp 7a2d8ca0 lr 795af540 pc 79df4fe8 cpsr 33383938
 
 at libunity.00901fe8(Native Method)
 at libunity.000bc53c(Native Method)
 at libunity.000b98a4(Native Method)
 at libunity.003b25e8(Native Method)
 at libunity.003b281c(Native Method)
 at libunity.001b88c8(Native Method)
 at libunity.001b86c4(Native Method)
 at libunity.001f49b0(Native Method)
 at libunity.000dc294(Native Method)
 at libunity.000de3b8(Native Method)
 at libunity.000e47ac(Native Method)
 at libunity.000ef268(Native Method)
 at libunity.000ef950(Native Method)
 at libunity.0010bd00(Native Method)
 at libunity.0029bfe0(Native Method)
 at libunity.0029cf68(Native Method)
 at libunity.003c54c8(Native Method)
 at libunity.003ce8b0(Native Method)
 at libdvm.dvmPlatformInvoke(dvmPlatformInvoke:112)
 at libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)(dvmCallJNIMethod:428)
 at libdvm.00029f60(Native Method)
 at libdvm.dvmMterpStd(Thread*)(dvmMterpStd:76)
 at libdvm.dvmInterpret(Thread*, Method const*, JValue*)(dvmInterpret:232)
 at libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)(dvmCallMethodV:336)
 at libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)(dvmCallMethod:20)
 at libdvm.00060867(Native Method)
 at libc.__thread_entry(__thread_entry:72)
 at libc.pthread_create(pthread_create:240)

Can anyone tell me what this is ? I am a beginner android dev and can't figure this out . Thank you

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sumit9236 · Nov 20, 2014 at 12:29 PM 0
Share

I am not sure but may be this is wrong parameter passing issue.

avatar image mihnea2kx · Nov 20, 2014 at 01:28 PM 0
Share

it happens only in the menus . As a side note i use NGUI for menus

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

App crashes when trying to debug on Android 0 Answers

Scene white after building 1 Answer

Certain gameobjects not in mobile build 1 Answer

Android build error: unrecognized pixel format 264 0 Answers

[Closed] What is "Filename: ./Runtime/ExportGenerated/AndroidManaged/UnityEngineDebug.cpp line: 54" 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges