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Question by
Vivek-Savsaiya · Feb 15, 2020 at 01:45 AM ·
physicscharactercontrollergravityupside-down
Can I customise CharacterController Physics Module ?
CharacterController provides isGrounded public Boolean, Which check if object is grounded or not. By default Ground is Downside of Y, But I have to Change that Ground direction from Y to X axies. Is it Possible ?
So, My idea is creating upside-down game, When Gravity change from (0,-9.81f,0) to (-9.81f,0,0), My object with CharacterController also have to land same as Rigidbody do.
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