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Question by ProjectCryken · Aug 25, 2014 at 10:20 PM · ui4.6

4.6 Button OnClick Super Sensitive to pointer movement.

If the mouse is moving even slightly when a ui button is clicked, it's on OnClick isn't called. Same goes for touch input. Is there a way to solve this? I don't want to use onpointer up or down as I need it to still recognize scrolling differently.

Thanks.

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avatar image Mr.T · Sep 20, 2014 at 12:16 PM 0
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Hi @ProjectCryken,

Just checking here. have you tried OnPointerUp $$anonymous$$ethod? http://docs.unity3d.com/460/Documentation/ScriptReference/EventSystems.EventTrigger.html

Does it show the same problem?

avatar image unimechanic ♦♦ · Oct 06, 2014 at 09:31 PM 0
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You can ask in the Beta group, where our developers could help.

avatar image Kenner Stross · Jan 02, 2015 at 10:07 PM 0
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Did you ever find a solution to this? I'm having the same problem. New users will feel as though the game is broken and not responding...

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Answer by Kiwasi · Jan 03, 2015 at 07:46 AM

I'd almost guarantee this is related to the drag threshold being set to low. The drag threshold can be found on the event system GameObject.

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avatar image Kenner Stross · Jan 03, 2015 at 05:30 PM 0
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But I don't see a drag threshold. Where should I be looking?

avatar image Kenner Stross · Jan 05, 2015 at 02:05 AM 1
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Ahhh... on the EventSystem! Now I understand...

avatar image Kiwasi · Jan 05, 2015 at 02:13 AM 0
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Sorry, should have pointed this out. Will edit the answer now. Did this fix your behaviour?

avatar image Kenner Stross · Jan 05, 2015 at 05:54 PM 0
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Changing the drag threshold has helped, but there are still residual problems. Sometimes, I press a button and the button changes to the highlighted state, but it doesn't execute. What's strange is that this problem most often occurs when my finger was relatively stable. In other words, highlight-but-no-click is more likely when the tap is accurate than when it's quite sloppy - the opposite of what I would have expected and understood. Strange...

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