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Question by kenworthya · Jul 25, 2015 at 11:00 AM · texturegraphicsmaterialsscaling

how to make textures the same size regardless of object size unity

Hi, So I am currently working on a project and I created a texture of the carpet. Long story short, I am trying to model a real life room. I took a picture of the carpet and put it in to a .tga format (2000x2000). I want the image to be the same size and not scale regardless of the object that it is on, so it looks as real as possible. Attached is a photo of my problem. What I want is for the texture on the ground to look the same throughout the floor.

Thanks

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avatar image kenworthya · Jul 27, 2015 at 08:27 PM 0
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bumpitty bump

avatar image Berge · Jul 27, 2015 at 08:46 PM 0
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Don't know how you can dynamically adjust the tiling, but if you build the level by using equally sized pieces and snapping to grid you can get away with using fewer materials.

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