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Question by patnaoum · Nov 19, 2014 at 05:03 AM · transformvector3euleranglesslerp

Transforming slowly

Hi there,

I'd like to be able to adapt something slowly. For example, the following code:

 if (Input.GetKeyDown("z"))
         transform.eulerAngles = new Vector3(0, 0, 0);

I've attached that to my little car as a way of flipping it if lands on its roof. But it will just instantly change to that rather than slowly roll over. I've been looking into Slerp but I can't seem to get my head around it.

Any info is a great help dudes. Cheers

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Answer by Landern · Nov 19, 2014 at 05:04 AM

Here's an example using smooth damp. In the inspector smoothTime was set to 2.0.

 using UnityEngine;
 using System.Collections;
 
 public class Smooth : MonoBehaviour 
 {
     public float smoothTime; // assign in inspector
     private bool flipping = false;
     private Transform thisTransform;
     private Vector3 vel = Vector3.zero;
 
     public void Start()
     {
         // cache this objects transform.  Otherwise small hits, under the covers GetComponent is used in < unity 5
         thisTransform = transform;
     }
     
     public void Update()
     {
         if (Input.GetKeyDown("z"))
             flipping = true;
         
         if(flipping && thisTransform.eulerAngles != Vector3.zero)
         {
             float speed = Time.deltaTime * smoothTime;
             thisTransform.eulerAngles = Vector3.SmoothDamp(thisTransform.eulerAngles, Vector3.zero, ref vel, speed);
         }
         else if (flipping && transform.eulerAngles == Vector3.zero)
         {
             flipping = false;
         }
     }
 
 }
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avatar image patnaoum · Nov 20, 2014 at 12:22 AM 0
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Thanks Landern! I've attached this as a script of its own but once you hit Z the player then flips wildly (if the speed is high) or snaps into place (if the speed is low). And then once in position turning on the y axis is locked up.

I've practically just started with C# so I'm not sure of some parts of this, especially the thisTransform = transform; in void start. I'm assu$$anonymous$$g thats where my problem lies, as the rest of the code looks solid.

Funnily enough though, I was originally after an automatic balance script, basically spin correction on the Z axis, but I just couldn't get my head around the logic of it. This seems close to what I was ai$$anonymous$$g for, but what do you think.

Sorry if this is going off topic, I tend to start elaborating straight away :/

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